Interactive Fiction

Discuss IF with Emily Short's Galatea as an exemplar
  • User/reader experience
  • Genre: game/riddle/story.
  • "Potential narrative," "generativity" and non-trivial effort
  • What are the implications of a "niche" literary/programming activity like IF and its community? Is the fact that most current IF is written by amateurs for the enjoyment of other fans within the community significant? Consider this "Play IF Card" as a kind of community outreach that may also serve as a metonym for the doing of IF. (Note, IUP grad students Jeff Yang and Eliza Albert have created complex IFs using Inform7.)



You have had a rushed the introduction to Twine, and you may still be finishing up your professional Academic Homepages in HTML. Let's spend some time reviewing CSS or simply troubleshooting.

HTML: (Overview of creating a simple HTML web page.)

Working from home? Upload to your IUP People page. Here is the IT guide.
  • (If you are using a personal computer, you will need to Map a Drive so that you can move files onto your webserver space.)

Twine: Sherwood Demo | Tutorial Screencasts. Twine: Links | Format Text |Change Appearance | Add images | Adding HTML |

Using CSS with TWINE
Simple example of a Twine following the CSS tutorial above.

Homework: Think about whether there is anything left for media to develop in the narrative territory?" as you read CompDH 28. Multivariant Narratives and work on your own multilinear text using Twine. As you read CompDH 13. How the Computer Works, think about how computers reconfigure us and we reconfigure our practices through interaction with them. What aspects of the logic of the computer have become invisible / habitual for us? In what ways can writing and making digital-texts bring these issues to the surface? In anticipation of our class, you might blog on one of these questions or a related issue. If you're interested in more early hypertext history, check out this excerpt from Ted Nelson's 1974 publication Computer Lib